Search Issue Tracker
Fixed in 1.17.4-preview
Votes
0
Found in [Package]
2019.4
2020.3
2021.1
2021.1.3f1
2021.2
Issue ID
1334588
Regression
No
[Addressables][IL2CPP] error at Unity.IL2CPP.HashCodeCache`1.GetUniqueHash(T value) when building on Android
Reproduction steps:
1. Open the attached project
2. Build on Android
Expected result: The project builds successfully
Actual result: The build fails due to this error: Unity.IL2CPP.HashCodeCollisionException: Hash code collision on value `2A6D185FEED8AA52CD66C11FEEC199E7324C007A`
Not reproducible with: 1.15.1 - 1.18.4 (2021.2.0a11 - 2021.2.0a18)
Not reproducible with: 1.17.4-preview - 1.18.4 (2019.4.28f1, 2020.3.9f1, 2021.1.9f1, 2021.2.0a10)
Reproducible with: 1.15.1 - 1.17.2-preview (2019.4.28f1, 2020.3.9f1, 2021.1.9f1, 2021.2.0a18)
Can't test with: 2018.4.35f1 - PrecompiledAssemblyException: Multiple precompiled assemblies with the same name nunit.framework.dll included or the current platform
Notes:
- Does not reproduce when building on Standalone
- Does not reproduce with Mono
- Does not reproduce if the "BGDatabaseAddressables" folder is deleted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Add comment