Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a11
2021.2.0a16
Issue ID
1334656
Regression
Yes
[shadergraph] creating too many keywords crashes unity (previously threw exceptions)
In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph.
7.3.1: repeated enum pasting will cause Unity to hang and take up lots of memory/power but the threshold to cause this is much higher than what will cause later versions to crash. Unity will not throw exceptions either like in 2021.1.
In SRP2Core 2021.2.0a16.2250, 5 enum keywords are enough to cause Unity to crash.
Since the consequences are more severe in later versions, I have labeled this as a regression.
Repro steps:
1. Open a shadergraph
2. Keep creating enum keywords until Unity crashes
Expected result: Unity keeps you from creating too many keywords
Actual result: Unity crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment