Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a11
2021.2.0a16
Issue ID
1334656
Regression
Yes
[shadergraph] creating too many keywords crashes unity (previously threw exceptions)
In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph.
7.3.1: repeated enum pasting will cause Unity to hang and take up lots of memory/power but the threshold to cause this is much higher than what will cause later versions to crash. Unity will not throw exceptions either like in 2021.1.
In SRP2Core 2021.2.0a16.2250, 5 enum keywords are enough to cause Unity to crash.
Since the consequences are more severe in later versions, I have labeled this as a regression.
Repro steps:
1. Open a shadergraph
2. Keep creating enum keywords until Unity crashes
Expected result: Unity keeps you from creating too many keywords
Actual result: Unity crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment