Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0b6
2019.3.0b7
Issue ID
1192463
Regression
Yes
Light Probe Group - Unable to see any probes
To reproduce
- Open a new unity project
- Add a Light Probe Group (Gameobject -> Lighting -> Light Probe Group)
- Change the transform position to (0,0,0)
- Add a sphere gameobject (Gameobject -> 3DObject -> Sphere)
- Position sphere inside the light probe (change transform position to 0,0,0)
- Select the light probe group gameobject in the hierarchy
Expected result:
There should be 8 probes around the sphere (like in the screenshot)
Actual result:
No spheres are visible
Platform:
Tested on windows 10
Tested in in 2019.3.0b7, 2019.3.0a11, 2019.3.0b1, 2019.3.0b3, 2019.3.04, 2019.3.0b5, 2019.3.0b6 , 2020.1.0a8, 2020.1.0a4, 2020.1.0a3
Reproducible in 2019.3.0b7, 2019.3.0b6 , 2020.1.0a8, 2020.1.0a4, 2020.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp
This is a duplicate of issue #1189621