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Mixed mode lighting with progressive lightmapper adding lights twice
Steps to reproduce: 1. Open attached "MixedMode.zip" project 2. Observe some shadows darker than others 3. Lighter shadow objects ha... Read more
[NetworkTransform] Character position is not synced when rigibody isKine...
To reproduce: 1. Open project 2. Build and run Main scene, choose 'LAN Host' 3. Play scene in editor, select 'LAN Client' 4. Using W... Read more
Emissive lights are visible only with LOD 0
To reproduce: 1. Open the project, attached by the tester (emmisiveBug.7z) 2. Open the "Testland 1" scene 3. In the Scene view, foc... Read more
Assertion failed: 'IsNormalized(normal)' from the light culling code
To reproduce: 1. Download attached project "CamaroDemo17.zip" and open in Unity Expected Result: In Console, no error occurs Actua... Read more
Copying from Texture2D to Texture3D at Depth other than 0 produces no te...
Steps to reproduce: 1. Open attached Unity Project "924488-2D3DTextureCopy.zip" 2. Load Scene "2D3DTextureCopy" 3. Enter Play mode ... Read more
Editor ignores Input from keyboard if Japanese IME is used
How to reproduce: 1. Make sure that Japanese IME is used as keyboard input language 2. Create a new Unity project 3. Change the Main... Read more
[OS X] Unity Editor crashes after clicking play on a Vuforia's project i...
To reproduce: 1. Download project attached by the user (or set up vuforia's project with AR camera) 2. Place this project to the fo... Read more
Headless mode not rendering the spritesheet from RenderTexture to PNG
To reproduce: Part I: Building 1) Open attached project 2) In top menu, select Build Tools -> Standalone -> (Re)create Standalon... Read more
Unity crashes in GetComponentWithScript when object is parented to the o...
To reproduce: 1. Open the project, attached by the user (FrogJam.zip) 2. Open the "TestScene" scene 3. Enable GameMap (Auto) game o... Read more
OnRenderImage() does not apply image effects to render texture when usin...
To reproduce: 1. Open project 2. Play 'Main' scene Expected: in left upper corner texture with another game view will be shown Actu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX