Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.1f1
Issue ID
924488
Regression
No
Copying from Texture2D to Texture3D at Depth other than 0 produces no texture
Steps to reproduce:
1. Open attached Unity Project "924488-2D3DTextureCopy.zip"
2. Load Scene "2D3DTextureCopy"
3. Enter Play mode
Expected result: Texture information is copied at any user defined depth (in the case of attached project it would make the plane object constantly display the same gradient instead of flickering)
Actual result: No texture information is written when Depth > 0
Reproducible with: 5.5.3p3, 5.6.0p4, 5.6.1f1, 2017.1.0b1, 2017.2.0a4, 2017.1.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
This is a duplicate of issue #972468