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Previously referenced scriptable object in a prefab gets corrupted after...
Steps to reproduce: 1. Open attached project "UnityBug.zip" 2. Right click in the Project View and create two new scriptable objects... Read more
[Animation] Vertex Compression is not disabled if Mesh Compression is tu...
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more
EditorGUILayout.Popup method does not account for GUI.matrix scaling
Reproduction steps: 1. Open the attached project(9:56 AM). 2. Go to Atlatl > Creation Graph (Ctrl(Cmd)+G). 3. Click Unified Model. 4... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce: 1. Open the attached project 2. Open "Test.shader" 3. Uncomment the code and save the file using Windows or Mac li... Read more
Rearranging windows causes window overlap and flickering game window
Steps to reproduce: 1. Create new project 2. Separate Scene and Game windows so they are both visible 3. Under them put Project wind... Read more
Incorrect color calculation in linear color space using sprites packed w...
How to reproduce: 1. Open user-supplied project 2. Load scene "scene" 3. Hit play and observe the Game View Expected result: Both I... Read more
Changes to Grid Objects with a brush are discarded on entering Play Mode...
Reproduction steps: 1. Open "MinimalReproProject" 2. Open the "Main" Scene 3. "Window" -> "Tile Palette" 4. Select "Wall Brush" ins... Read more
Transform tools' Axis offset when using hierarchy search
To reproduce: 1. Create empty project, select a camera 2. In Scene view select one of the transform tools (example: click W for Move... Read more
Assertion failed: Invalid mask passed to GetVertexDeclaration() when usi...
Steps to reproduce: 1. Open the attached project 2. Open the ExampleScene scene 3. Play the scene 4. Observe the errors Actual resu... Read more
Cursor.lockState and moving window causes window to go out-of-screen
Reproduction steps: 1. Open the attached project "BugReport_LockMouse_RepositionsWindow.zip"; 2. Select File -> Build & Run; 3. As s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData