Search Issue Tracker
Fixed
Fixed in 6000.0.25f1, 6000.1.0a1
Votes
1
Found in
6000.0.21f1
Issue ID
UUM-83050
Regression
Yes
The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
How to reproduce:
1. Open the “PhysicsDebuggerBug.zip“ project
2. Open the “PhysicsDebugger“ Scene
3. Open the PhysicsDebugger in Window > Analysis > Physics Debugger
4. Enable the “Collision Geometry“ checkbox in the Physics Debug overlay Menu
5. Observe the Scene view
Expected result: The Collider volume fits the green Collider outline
Actual result: The Collider volume fits the Geometry outline only
Reproducible in: 6000.0.20f1, 6000.0.21f1
Not reproducible in: 2021.3.44f1, 2022.3.49f1, 6000.0.19f1
Reproduced on: macOS 14.4.1 (M2), Windows 11
Not reproduced on:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Add comment