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Fixed in 2017.3.0f3

Fixed in 2017.1.X, 2017.2.X



Found in


Issue ID




Incorrect color calculation in linear color space using sprites packed with Sprite Atlas



How to reproduce:
1. Open user-supplied project
2. Load scene "scene"
3. Hit play and observe the Game View

Expected result: Both Images are the same color.
Actual result: Image on the right is brighter than the image on the left.

Reproducible with: 2017.2.0b3, 2017.1.0f3, 2017.1.0a5
Not reproducible with all versions prior to 2017.1.0a5 due to Sprite Atlas not being implemented yet.

Fixed in: 2017.1.1p1, 2017.2.0b9, 2017.3.0a5

Comments (2)

  1. Sluggy

    Oct 12, 2017 05:42

    Had this problem myself and was about to make a report when I saw this thread. it provides a simple, yet, unnecessary workaround. Basically, you can fix it if you view the Atlas with the inspector set to Debug mode.

  2. BlandonDu

    Jul 31, 2017 16:53

    Same here, this actually makes the sprite atlas nearly useless since no way to access correct the color space even via the UI-default.shader replacement.

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