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Votes

0

Found in

2017.1.0f3

Issue ID

931368

Regression

No

Previously referenced scriptable object in a prefab gets corrupted after building prefab's asset bundle

Scripting

-

Steps to reproduce:
1. Open attached project "UnityBug.zip"
2. Right click in the Project View and create two new scriptable objects("Some Scriptable Object")
3. Select "some_prefab" in "Assets/Prefabs/" and reference the first scriptable object to the prefab's script component
4. Open "AssetBundle Browser" window
5. Build "some_prefab" asset bundle
6. Select "some_prefab" in "Assets/Prefabs/" and reference the second scriptable object to the prefab's script component
7. Build "some_prefab" asset bundle
8. Select the first scriptable object and take a look at Inspector window

Actual result: the first scriptable object got corrupted

Reproducible with: 5.6.2p4, 2017.1.0f3, 2017.2.0b3, 2017.3.a1

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