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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X



Found in




Issue ID




[Mac] Cursor.lockState registers input movement to center when mouse is moved



How to reproduce:
1. Open the attached "" project
2. Open SampleScene
3. Press play or build a standalone player
4. Hold mouse 1 and move the mouse from the center of the screen
5. Now click and move from the side of the game view JUST A BIT. Like, a few pixels.

Expected result: Mouse movement is registered identically
Actual result: On Mac, the rotation jumps. And it jumps the amount it would rotate as if the user dragged to the center. On Windows, the rotation is smooth, just like we want.

Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a2

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a1

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0b13

  3. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.23f1

  4. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.20f1

  5. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.32f1

Comments (1)

  1. itsPeetah

    May 25, 2021 08:19

    Not happy but alleviated that someone else is experiencing this issue. Thank you for reporting. I hope it gets fixed soon.

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