Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
7
Found in
2018.4
2019.4.11f1
2021.1
Issue ID
1283506
Regression
No
[Mac] Cursor.lockState registers input movement to center when mouse is moved
How to reproduce:
1. Open the attached "case_1283506-MouseHideIssues.zip" project
2. Open SampleScene
3. Press play or build a standalone player
4. Hold mouse 1 and move the mouse from the center of the screen
5. Now click and move from the side of the game view JUST A BIT. Like, a few pixels.
Expected result: Mouse movement is registered identically
Actual result: On Mac, the rotation jumps. And it jumps the amount it would rotate as if the user dragged to the center. On Windows, the rotation is smooth, just like we want.
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a2
Comments (1)
-
itsPeetah
May 25, 2021 08:19
Not happy but alleviated that someone else is experiencing this issue. Thank you for reporting. I hope it gets fixed soon.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a1
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b13
Resolution Note (fix version 2021.1):
Fixed in 2021.1.23f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.20f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.32f1