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Animator Component checkbox border color is with an offset when editing ...
To reproduce:1. Open attached project ("case_1183210.zip")2. Open Window > Animation > Animation3. Select "GameObject" Game Ob... Read more
LayerMaskField values are not saved when using UXML Template
To reproduce:1. Open attached project ("case_1183189.zip")2. Select "Box" Game Object from Hierarchy window3. In the Inspector windo... Read more
Screen.width and Screen.height change values when Game window is not active
How to reproduce:1. Open attached project ("1182527-repro.zip")2. Open Console window3. Select Game window4. Click Maximize/Restore ... Read more
Out of data Exposed Transforms in Model Importer results in an import Error
To reproduce: 1. Download attached "ModelImport_New.zip" project and open in Unity2. In Project window select "Okay.fbx" file, right... Read more
"ARSession.state" gets set to "None" and throws "DllNotFoundException: U...
Reproduction steps:1. Open "AR Foundation Demo.zip" project2. Build & Run for Android3. Notice "Unsuported Device Not Capable" a... Read more
Color artifacts are visible around Unity balls in Measured Materials sce...
How to reproduce:1. Create and open a new Unity project with HD-RP template2. Import 'Measured Materials' asset from the Asset Store... Read more
Expanding all nodes of an endless tree that is using [SerializeReference...
How to reproduce:1. Open user-submitted project (SerializeReference)2. Select 'New Some Thing' Asset in the Project window3. In the ... Read more
[ShaderGraph] Shaders break when Editor version is upgraded
How to reproduce:1. Open VM > Bug Attachments > '1180459-Shader-Graph-issue.zip' project in 2019.2.5f1 version2. Reopen the at... Read more
[UWP][2018.4] Linear to gamma conversion error with HDR camera rendering...
Steps to reproduce:1. Download 1183306_repro.zip and open "new" scene2. Switch platform to UWP and Build project3. Build VS solution... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section