Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a11
2019.3.0b1
2020.1.0a1
Issue ID
1183210
Regression
Yes
Animator Component checkbox border color is with an offset when editing Animation clip
To reproduce:
1. Open attached project ("case_1183210.zip")
2. Open Window > Animation > Animation
3. Select "GameObject" Game Object from Hierarchy
4. Select Preview mode in the Animation window
5. Observe Animator Component checkbox in the Inspector window
Expected result: Checkbox border color is centered
Actual result: Checkbox border color is with an offset
Reproducible in: 2019.3.0a11, 2019.3.0b3, 2020.1.0a4
Not reproducible in: 2019.3.0a3, 2019.3.0a10
Could not test in: 2017.4.32f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0a2 (Checkbox had no border color)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
- Error “NullReferenceException: Object reference not set to an instance of an object“ is present when the UI Toolkit Debugger window is docked and inactive on Editor launch
- RenderTexture pixels are gray when created without drawing on macOS
This is a duplicate of issue #1184858