Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1183189
Regression
No
LayerMaskField values are not saved when using UXML Template
To reproduce:
1. Open attached project ("case_1183189.zip")
2. Select "Box" Game Object from Hierarchy window
3. In the Inspector window select Layer (Layer Mask Field) value to Water
4. Close selected Game Object and select it again
Expected result: Selected LayerMaskField value was saved
Actual result: Selected LayerMaskField value was not saved
Reproducible in: 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Could not test in: 2017.4.32f1, 2018.4.8f1 (Due to errors in a project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a4
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b3