Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1183189
Regression
No
LayerMaskField values are not saved when using UXML Template
To reproduce:
1. Open attached project ("case_1183189.zip")
2. Select "Box" Game Object from Hierarchy window
3. In the Inspector window select Layer (Layer Mask Field) value to Water
4. Close selected Game Object and select it again
Expected result: Selected LayerMaskField value was saved
Actual result: Selected LayerMaskField value was not saved
Reproducible in: 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Could not test in: 2017.4.32f1, 2018.4.8f1 (Due to errors in a project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a4
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b3