Search Issue Tracker
Fixed in 7.3.1
Votes
0
Found in [Package]
4.0.0, 7.1.1
Issue ID
1181417
Regression
No
Color artifacts are visible around Unity balls in Measured Materials scene when they are next to a ball with a reassigned shader
How to reproduce:
1. Create and open a new Unity project with HD-RP template
2. Import 'Measured Materials' asset from the Asset Store
3. Load 'AllMaterialsScene' scene (Assets > Measured Materials Library > HDRP STACKLIT > Sample Scene)
4. Select one of the Unity ball gameObjects and re-assign its shader
5. Observe the artifacts next to the ball in the Scene window
Expected result: color artifacts are not visible around the Unity ball
Actual result: color artifacts are visible around the Unity ball
Reproducible with: 2018.4.10f1 (4.0.0, 4.10.0), 2019.2.7f2 (6.9.0, 6.9.1), 2019.3.0b4, 2020.1.0a5 (7.0.1, 7.1.1)
Could not test with: 2017.4.32f1 (HDRP not available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment