Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2020.1.0a1
Issue ID
1180207
Regression
No
[VCS] Material Inspector Header (most entries) should be enabled for non checked out materials. Same for many other inspectors.
Expected result: The header context menu's non-writing functionality like the "Select Shader", "Edit Shader...", "Create Material Preset", "Copy Material Properties", "Copy Atlas" should be enabled for non checked out materials.
Actual result: The whole header context menu is inaccessible for non checked out materials.
Same for most/all of other editor inspector controls; things that don't modify an object should be enabled even for non-checked-out assets.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment