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Fixed in 2020.1

Fixed in 2019.2, 2019.3

Votes

7

Found in

2019.2.10f1

2020.1.0a2

Issue ID

1183581

Regression

Yes

[Animation Stream] binding AnimationStream handles on a nested Animator hierarchy triggers an exception

Animation

-

[Animation Stream] binding AnimationStream handles on a nested Animator hierarchy triggers an exception.

Repro:
1- Open scene '2BoneIK' in attached project.
2- Go in playmode.

Notice the following error in the console.
"Transform 'root' must be the top most parent, found 'main'."

If the 'root' game object containing the Animator is indeed the top most parent in the hierarchy, everything works fine.
This prevents from having nested animated hierarchies which is something that works without using the Animation Stream.

Comments (3)

  1. Ae9979570f66c9f86865008684598aaa?d=mm

    Victor-Guerrero

    Jan 23, 2020 08:04

    Fixed in 2019.2.19f1. Thanks!

  2. Bd9063cf4865ea79021dc32593fff7f1?d=mm

    nimravid

    Nov 19, 2019 02:31

    This bug has forced us to freeze all Unity development on 2019.2.9 otherwise all our existing animations break. This is a very high-priority issue for our company.

  3. Bc8b508cebb6fae4c3311b82a55a056b?d=mm

    ibernd

    Oct 25, 2019 06:21

    Bug exists already in 2019.2.10

    Makes the animation rigging package unusable if you have nested animator.

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