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[Shuriken] light prefab asset can't be located from asset finder in part...
[Shuriken] light prefab asset can't be located from asset finder in particle effects Steps To Reproduce:1. Create a new project2. In... Read more
Particle System is not playing on awake when Reload Scene enter Play mod...
How to reproduce:1. Open the attached project "1180343.zip"2. Enter Play mode Expected result: Particle System starts playingActual ... Read more
Collision is not detected on a method invocation when Collider is trigger
How to reproduce:1. Open user's attached 'BUG.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Select 'trigger' GameObjec... Read more
Cycling between objects with Custom Editor script's materials results in...
How to reproduce:1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene"2. In Hierarchy window, expand "BUG"... Read more
[UniversalRP] Metallic/ smoothness on the Lit material disappear once th...
Steps to reproduce: 1) Open Unity Hub and create a new UniversalRP template project2) Create a sphere in the scene3) Create a materi... Read more
[Improved Prefabs] Texts overlap their respective fields/buttons in over...
Steps To Reproduce: 1. Create a new project2. Hierarchy > 3D Object > Cube3. Select cube to view its properties in the inspect... Read more
[Mobile] Directional light shadows are rendered differently on mobile de...
How to reproduce:1. Open the attached project2. Observe the Game tab view3. Build and run a project on Android4. Observe the scene E... Read more
[UI] Dropwdown position is incorrect when using multiple display
When using multiple display the dropdown position will appear incorrectly on displays other than the main display. 1) Open and build... Read more
[Audio] Threshold volume value is clipped on dragging the slider in Audi...
Threshold volumes decibel(dB) text is clipped on dragging the slider in AudioMixer. Steps to repro:1. Create a new project.2. Window... Read more
[PolyBrush] Slider of Outer radius disappears when Brush Radius Min valu...
Slider of Outer radius disappears when Brush Radius Min value is set to more than 100000 Steps to Repro:1. Create a new project2. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open