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[OSX] Switching to windowed via scripting API fails when "Allow Fullscre...
When "Allow Fullscreen Switch" is NOT checked, if script API is used to change the Player from fullscreen to windowed mode, the Play... Read more
[Mobile] TextMeshPro - InputField doesn't open the keyboard on click if ...
How to reproduce:1. Build the "TMP_repro.zip" project for iOS2. Build & Run the app on a device via Xcode3. Press on the Input F... Read more
[Android] App crashes when downloading AssetBundles with UnityWebRequest...
Reproduction steps:1. Open "1175598" project2. Build & Run for Android3. Press "Start" and Wait Actual Result: Crash Reproduced ... Read more
Light Probe gizmos from the previously opened scene are visible after cr...
Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is fini... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce:1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip")2. Make Mac (IL2CPP) build3. Inspect the co... Read more
[2D] "ArgumentOutofRangeException" is thrown and SpriteShapeProfile free...
"ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset Steps to Reproduce: 1. Create a new Project2. Instal... Read more
Game window turns black when lighting is toggled off (bulb icon) in Scen...
How to reproduce:1. Open the attached 'project-1178536.zip' project and load 'BugScene' scene2. In the Scene window toggle Light Bul... Read more
[Editor Core] Background Image missing during Splash Screen
To reproduce:1. Open the attached project2. Build and Run the "SampleScene"3. Observe the splash screen Expected result: The Backgro... Read more
Progressive lightmapper leaks memory upon subsequent scene switches and ...
Steps to reproduce: 1. Download and open the attached project2. Navigate to Assets > Scenes and open SampleScene 13. Wait for the... Read more
[Audio] Distance function names overlap Audio source graph
Steps To Reproduce: 1. Create a new project2. Hierarchy > Audio > Audio source3. Select the Audio source GO to view in Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned