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Fixed in 1.5.0 & 2.1.0



Found in [Package]


Issue ID




[Mobile] TextMeshPro - InputField doesn't open the keyboard on click if "Content Type" is set to "Custom"

Package: TextMeshPro


How to reproduce:
1. Build the "" project for iOS
2. Build & Run the app on a device via Xcode
3. Press on the Input Field

Actual result: Keyboard doesn't come up after pressing on the Input Field.
Expected result: Keyboard comes up after pressing on the Input Field.

Reproducible with: 2020.1.0a1, 2019.3.0b1, 2019.2.3f1, 2018.4.7f1.

Devices reproducible with:
- iPhone 7 (iOS 10.2)
- iPhone 8 Plus (iOS 12.0)
- VLNQA00272, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

- TextMeshPro is not implemented in Unity 2017.4.
- Reproducible on both iOS and Android.
- The issue reproduces when Input Field's "Content Type" is set to "Custom"

  1. Resolution Note (fix version 1.5.0 & 2.1.0):

    This issue was previously reported (on the Unity Forum) and has been addressed. The fix will be included in the next release of the TMP package which will be version 1.5.0 for Unity 2018.4 and 2.1.0 for Unity 2019.x.

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