Search Issue Tracker
Fixed in 1.5.0 & 2.1.0
Votes
0
Found in [Package]
1.4.1
Issue ID
1176674
Regression
No
[Mobile] TextMeshPro - InputField doesn't open the keyboard on click if "Content Type" is set to "Custom"
How to reproduce:
1. Build the "TMP_repro.zip" project for iOS
2. Build & Run the app on a device via Xcode
3. Press on the Input Field
Actual result: Keyboard doesn't come up after pressing on the Input Field.
Expected result: Keyboard comes up after pressing on the Input Field.
Reproducible with: 2020.1.0a1, 2019.3.0b1, 2019.2.3f1, 2018.4.7f1.
Devices reproducible with:
- iPhone 7 (iOS 10.2)
- iPhone 8 Plus (iOS 12.0)
- VLNQA00272, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Notes:
- TextMeshPro is not implemented in Unity 2017.4.
- Reproducible on both iOS and Android.
- The issue reproduces when Input Field's "Content Type" is set to "Custom"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 1.5.0 & 2.1.0):
This issue was previously reported (on the Unity Forum) and has been addressed. The fix will be included in the next release of the TMP package which will be version 1.5.0 for Unity 2018.4 and 2.1.0 for Unity 2019.x.