Search Issue Tracker
Fixed in 2019.3
Fixed in 2018.4, 2019.2
Votes
4
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
Issue ID
1080571
Regression
No
[OSX] Switching to windowed via scripting API fails when "Allow Fullscreen Switch" is NOT checked.
When "Allow Fullscreen Switch" is NOT checked, if script API is used to change the Player from fullscreen to windowed mode, the Player remains fullscreen mode and switches to native resolution automatically.
Repro:
1. Download attached project and make sure the "Allow Fullscreen Switch" is unchecked in Player Settings
2. Build and launch standalone Player
3. If the Player does not launch into fullscreen mode, switch it to through the UI provided in the project
4. Try to switch it back to windowed mode via the UI in the project
Expected: The script API can dictate what mode the Player is in, despite the Player Settings in the Editor.
Actual: The Player does not switch from fullscreen to windowed mode with script API.
Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Note: This bug does NOT happen when "Allow Fullscreen Switch" is checked.
The script API used for project is "Screen.SetResolution" https://docs.unity3d.com/ScriptReference/Screen.SetResolution.html
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterObject or Undo.CreateObject dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- [UI Builder] It is possible to add content to parent document while editing child document in place
- EndChangeCheck is not triggered when clearing the IMGUI search field by pressing the "x" button
HdG_S
Aug 22, 2019 15:08
Also reproducible with 2018.4.7