Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a6
Issue ID
896850
Regression
Yes
[macOS]Window bar is black in Editor
The top bar in Unity 2017.1.0a6 is black on Mac.
Steps to reproduce:
1. Create a new project
Reproduced with: 2017.1.0a6.
Not reproduced with: 5.6.0f3 and older.
Expected behavior: the Window bar is usual - standard Mac icons for Closing, Minimizing and Maximizing the window; a name of the app.
Actual behavior: the Window bar is all black
Note:
The buttons actually exist and work, however, they are not visible.
The issue appears with an Error in the Console:
InvalidOperationException: Operation is not valid due to the current state of the object
System.Collections.Stack.Pop () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections/Stack.cs:329)
UnityEngine.GUILayoutUtility.EndLayoutGroup () (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:323)
UnityEngine.Experimental.UIElements.UIElementsUtility.EndContainerGUI () (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/UIElementsUtility.cs:174)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:109)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleEvent (UnityEngine.Event evt, UnityEngine.Experimental.UIElements.VisualElement finalTarget) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:137)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoRepaint (IStylePainter args) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:35)
UnityEngine.Experimental.UIElements.Panel.PaintSubTree (UnityEngine.Event e, UnityEngine.Experimental.UIElements.VisualElement root, Matrix4x4 offset, Rect currentClip, Matrix4x4 clipTransform, Rect currentGlobalClip) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:374)
UnityEngine.Experimental.UIElements.Panel.PaintSubTree (UnityEngine.Event e, UnityEngine.Experimental.UIElements.VisualElement root, Matrix4x4 offset, Rect currentClip, Matrix4x4 clipTransform, Rect currentGlobalClip) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:382)
UnityEngine.Experimental.UIElements.Panel.Repaint (UnityEngine.Event e) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:393)
UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (IVisualElementPanel panel) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/UIElementsUtility.cs:214)
UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (Int32 instanceID, IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/UIElementsUtility.cs:67)
UnityEngine.GUIUtility.ProcessEvent (Int32 instanceID, IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUIUtility.cs:186)
Workaround: press any of the buttons from the top row of macOS (next to Apple icon), for example on "File".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment