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0
votes
Fixed

Two incompatible components can be added to a GameObject when using the ...

Scene Management

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Apr 23, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

How to reproduce: 1. Open the attached project ("case_1148404") 2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D c... Read more

0
votes
Fixed

Cannot revert changes to prefab variants when the prefab variant is edit...

Scene Management

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Apr 16, 2019

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Version/s: 2019.1.0f2, 2019.2.0a12

If you select a prefab variant in the Project View, make a change in the Inspector and then attempt to revert it, a warning will be ... Read more

0
votes
Fixed

Particle System Renderer component appears when adding a script to prefa...

Scene Management

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Apr 24, 2019

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Version/s: 2019.2.0a10

Steps: 1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy 2. Create a script in Project browser 3. Select Par... Read more

0
votes
By Design

TerrainPaintUtility faulty calculations when using RenderTexture as a So...

Terrain

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Apr 08, 2019

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Version/s: 2019.1.0b2, 2019.1.0b5, 2019.2.0a3

How to reproduce: 1. Open the "SampleScene" in the attached "Unity Bug report.zip" Project 2. Enter Play Mode 3. Observe the "Terrai... Read more

7
votes
Fixed

Documentation summary in Visual Studio is not being shown

Windows

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Apr 22, 2019

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Version/s: 2019.1.0b5, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "Case_1148065_summary.zip" 2. Open "script" script with Visual Studio 3. In "Start()" met... Read more

0
votes
Duplicate

[Prefab] Duplicating nested prefabs children does not maintain transform

Scene Management

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Apr 23, 2019

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Version/s: 2018.3.3f1, 2018.3.4f1, 2019.1.0a13, 2019.2.0a1, 2019.3.0a1

To reproduce: 1) Open the attached project and scene 2) In the hierarchy, select one of the prefab's children 3) Ctrl+D to duplicate... Read more

0
votes
Won't Fix

[UWP] "Serial Communication" is not available as Capability for UWP appl...

Universal Windows Platform

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Apr 16, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new project or open an existing one 2. In Build settings, Switch Platform to "Universal Windows Platfo... Read more

0
votes
Fixed

[Scripting] IEnumerator is automatically called when named Main()

Scripting

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Apr 17, 2019

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Version/s: 2019.1.0f2

Reproduction steps: 1. Open the attached project inside of "Corutinas.zip" 2. Open and Play "SampleScene" Expected result: IEnumera... Read more

9
votes
Fixed

"Multiple Input Managers are Loaded of type" errors when building a proj...

Asset - Database

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Apr 18, 2019

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Version/s: 2019.3.0a1

If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more

0
votes
Fixed

No error provided when calling Gradient.Evaluate(NaN)

Visual Effects - Legacy

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Apr 18, 2019

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Version/s: 2017.4.0f1, 2017.4.25f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached Unity project 2. Enter the Play mode Expected result: Error should appear, Nan can't be passed t... Read more

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