Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.3.0a6
2019.1.0a1
2019.1.0f2
2019.2.0a1
Issue ID
1148404
Regression
No
Two incompatible components can be added to a GameObject when using the Prefab Mode
How to reproduce:
1. Open the attached project ("case_1148404")
2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D component
3. Open the Cube in the Prefab Mode and add the Rigidbody component
4. Exit the Prefab Mode
5. Override the Cube by applying all changes
Expected results: Cube can't have two different Rigidbody components
Actual results: Cube has two different Rigidbody components
Reproduced with: 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
Notes:
- One instance of the same component is removed in some cases (for example, when two same types of Rigidbody are added)
- Improved Prefabs were introduced in 2018.3.0a6
- In the 2018.3.0a6 version Unity crashes, when trying to reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a16