Search Issue Tracker

Fixed in 2020.1

Votes

0

Found in

2019.1.0f2

Issue ID

1146863

Regression

No

[Scripting] IEnumerator is automatically called when named Main()

Scripting

-

Reproduction steps:
1. Open the attached project inside of "Corutinas.zip"
2. Open and Play "SampleScene"

Expected result: IEnumerator Main() does not automatically call
Actual result: IEnumerator Main() plays on Scene Play

Reproduces on: 2017.4.25f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13

Note:
- IEnumerator Main() is called after the Start() event

  1. Response avatar

    Resolution Note (fix version 2020.1):

    We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this issue.

Comments (2)

  1. 14cc21c12164b924e6ae0cf8ff4f2616?d=mm

    CianNoonan

    Jul 23, 2020 15:30

    Is this fixed or not? The changelog says it is https://unity3d.com/unity/whats-new/2020.1.0

  2. 1efc2ddd710fe34bbc1053cd4a82bafc?d=mm

    FWCorey

    Apr 30, 2019 23:35

    This could actually be a feature if it was documented

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.