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Fixed in 2020.1.X



Found in


Issue ID




[Scripting] IEnumerator is automatically called when named Main()



Reproduction steps:
1. Open the attached project inside of ""
2. Open and Play "SampleScene"

Expected result: IEnumerator Main() does not automatically call
Actual result: IEnumerator Main() plays on Scene Play

Reproduces on: 2017.4.25f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13

- IEnumerator Main() is called after the Start() event

  1. Resolution Note (fix version 2020.1):

    We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this issue.

Comments (2)

  1. CianNoonan

    Jul 23, 2020 15:30

    Is this fixed or not? The changelog says it is

  2. FWCorey

    Apr 30, 2019 23:35

    This could actually be a feature if it was documented

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