Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.3f1
2018.3.4f1
2019.1.0a13
2019.2.0a1
2019.3.0a1
Issue ID
1148533
Regression
Yes
[Prefab] Duplicating nested prefabs children does not maintain transform
To reproduce:
1) Open the attached project and scene
2) In the hierarchy, select one of the prefab's children
3) Ctrl+D to duplicate them
Expected: The duplicate is identical to the original object
Actual: The transform is different between old and duplicated objects
Reproduced in 2018.3.3f1, 2019.1.0a13, 2019.2.0a1, 2019.3.0a1
Not reproduced in 2018.3.2f1, 2019.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
This is a duplicate of issue #1132860