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[Universal RP][Android][GLES3] The scene is flickering in build when HDR...
How to reproduce:1. Download and open project from https://github.com/Verasl/BoatAttack2. Enable 'HDR' property in the Pipeline Asse... Read more
NullReferenceException error related to Rider package, External Tools ta...
How to reproduce:1. Create any project2. Notice the exceptions in the log3. Open the External Tools tab in Preferences Expected resu... Read more
[VCS] Selected file's VCS status is always shown as "Updating Status" af...
How to reproduce:1. Create a new project in your preferred workspace2. Open it and connect it to Perforce3. Create a new script and ... Read more
[iOS] UnityWebRequest.SendWebRequest Timeout property is being ignored u...
When using UnityWebRequest.SendWebRequest with timeout property set to a particular value that is smaller than the time required for... Read more
Baked lighting is rendered black when loading a scene with baked lightma...
To reproduce:1. Open attached project2. Build and run for Android Result: baked lightmaps appear completely black, if the scene was ... Read more
Crash in NavMeshManager on Mobile with IL2CPP when using NavMeshComponents
To reproduce:1. Open the attached project;2. Switch platfom to iOS or Android;3. Make sure Scripting Backend is set to IL2CPP;4. Re-... Read more
Visual Effect loaded from Asset Bundle is not playing
How to reproduce:1. Open the "VFXAB.zip" project2. Open the "SampleScene.unity" scene3. Build the Asset Bundles - AB > Builder4. ... Read more
Shadergraph draws white nodes on Windows/Vulkan
Shadergraph draws white nodes on Windows/Vulkan Repro Steps:1. Open the project with Unity >= 2019.3.0a2.2. Open the provided gra... Read more
[Vulkan][Metal] Voronoi and Simple Noise slightly different on Vulkan fr...
Unity Version: Version 2019.3.0a12 (856a59fec312)SRP Branch: 955e46e403 Steps to reproduce:1. Create two Universal projects, one for... Read more
Crash/Freeze when debugging a Dictionary which is null with JetBrains Rider
Reproduction steps:1. Open "space-gun.zip" project2. Open "RedesignTestScene" scene3. Open "DirectionUtils" script in Rider4. Debug ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open