Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a2
2019.3.0a5
Issue ID
1175622
Regression
Yes
Shadergraph draws white nodes on Windows/Vulkan
Shadergraph draws white nodes on Windows/Vulkan
Repro Steps:
1. Open the project with Unity >= 2019.3.0a2.
2. Open the provided graph "New Shader Graph".
3. Close Unity - do not close the window before closing Unity.
4. Reopen the project with Unity.
5. The Shadergraph window should open automatically and load the graph.
Result: Shadergraph draws white nodes
Please note that although the result is similar to case 1164245, the root cause is different and has only been exposed by a change in 2019.3.0a2.
Workaround: close and reopen the Shadergraph window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
Add comment