Search Issue Tracker

Fixed in 2020.1.X

Fixed in 2019.3.X



Found in



Issue ID




Shadergraph draws white nodes on Windows/Vulkan

UI Toolkit


Shadergraph draws white nodes on Windows/Vulkan

Repro Steps:
1. Open the project with Unity >= 2019.3.0a2.
2. Open the provided graph "New Shader Graph".
3. Close Unity - do not close the window before closing Unity.
4. Reopen the project with Unity.
5. The Shadergraph window should open automatically and load the graph.

Result: Shadergraph draws white nodes

Please note that although the result is similar to case 1164245, the root cause is different and has only been exposed by a change in 2019.3.0a2.

Workaround: close and reopen the Shadergraph window

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.