Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1175642
Regression
No
[Vulkan][Metal] Voronoi and Simple Noise slightly different on Vulkan from other Windows APIs, drastically different on Metal
Unity Version: Version 2019.3.0a12 (856a59fec312)
SRP Branch: 955e46e403
Steps to reproduce:
1. Create two Universal projects, one for Vulkan and one for D3D11 (or any other windows API besides Vulkan)
2. Create a new Shadergraph on both
3. Create a Simple Noise or Voronoi node on both
4. for Simple Noise, set the scale to 20. For Voronoi, set the Angle Offset to 5 and the Cell Density to 10.
5. Cycle between the two shadergraphs to see the difference (or check the attached gif)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Nothing we can do about this, it's implementation dependent.