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Not Reproducible

Votes

1

Found in

2019.1

2019.1.10f1

2019.2

2019.3

Issue ID

1171519

Regression

No

Baked lighting is rendered black when loading a scene with baked lightmaps from another scene

Progressive Lightmapper

-

To reproduce:
1. Open attached project
2. Build and run for Android

Result: baked lightmaps appear completely black, if the scene was loaded from another scene

Reproduced in:2019.1.14f1, 2019.2.1f1, 2019.3.0a11

Reproduced on devices:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00219, Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00125, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

Note1: could not test on 2019.3 due to errors: "Component could not be loaded when loading game object. Cleaning up!"
Note2: could not test on 2017.4 and 2018.4 due to Lightweight package issues
Note3: Measures that do not help:

•Deleting Library folder
•Clearing GI cache,
•Clearing baked data and Generating again
•Generating lighting via Auto-Generate
•Resetting packages to defaults
•Loading the scene with different methods (Application.LoadLevel, async loading)

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