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NullReferenceException is thrown when the Dispose() method is inside the...
Steps to reproduce: 1. Open the attached project 3. Open the GamePlay scene 3. Play the scene 4. Observe the error in Console Window... Read more
Particle System does not render when aspect ratio is 4:3 in 5.5
Steps to reproduce: 1. Open the attached project 3. Open the particle_culling scene 3. Play the scene 4. Change the aspect ratio bet... Read more
Particles are not spawned properly on 'Triangles line' if mesh consists ...
To reproduce: 1. Open repro project 2. Play scene 3. Select 'Triangles Line' in game view. Make sure, that Gizmo is enabled Expecte... Read more
[HiDPI] Long selection list in an inspector crops selections on lower re...
Steps to reproduce: 1. Open QA attached project 2. Select Main camera 3. Have 2 displays, one with a larger and the other with a sma... Read more
Cannot open Shader Forge
Steps to reproduce : - open the Asset Store - import the Shader Forge package https://assetstore.unity.com/packages/tools/user-tool... Read more
Errors when importing Gaia package
Steps to reproduce : - open the Asset Store - import the Gaia package https://assetstore.unity.com/packages/tools/user-tools/terrai... Read more
Errors when importing Playmaker package
Steps to reproduce : - open Asset Store - import the Playmaker package https://www.assetstore.unity3d.com/en/#!/content/368 and no... Read more
GLES3.1+AEP support not recognized on GLES3.2 devices
AEP support is queried as "bool deviceFeaturesAEP = device.Features.Contains("android.hardware.opengles.aep")" in CheckDevice.cs, bu... Read more
Inverted Lowpass Filter Component behaviour between Unity versions 5.3.5...
1. Open attached Unity project "New Unity Project 02" in Unity 5.3.5p5 or an earlier version of 5.3 2. Load scene "LowpassFilterBug"... Read more
Video Clip Preview works only in Play mode
Reproduction Steps: 1. Import attached project. 2. In Video Clip Preview, attach "Cats" video to Video Clip. 3. Start video. Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor console is spammed with errors when passing Unity Accelerator arguments from the ALLOC_TEMP_MAIN has unfreed allocations
- AudioSource.timeSamples are offset when looping a part of audio by subtracting a fixed number of samples in WebGL Player
- "InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph
- The frame rate is inconsistent and not maintaining a stable target FPS when using Application.targetFrameRate
- Visual Effect's Alpha Clipping is missing when a corrupted Shader Graph is used