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Votes

0

Found in

2021.3.40f1

2022.3.35f1

Issue ID

UUM-74918

Regression

No

Visual Effect's Alpha Clipping is missing when a corrupted Shader Graph is used

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Reproduction steps:
1. Open the attached “IN-78720_CorruptedSG.zip” project
2. Open the “SampleScene”
3. Observe the Scene view

Expected result: The “Fire” Visual Effect’s shadow takes into account ShaderGraph’s Alpha Clipping
Actual result: The “Fire” Visual Effect’s shadow does not respect ShaderGraph’s Alpha Clipping

Reproducible with: 2021.3.40f1, 2022.3.35f1, 2023.3.0a16
Not reproducible with: 6000.0.8f1
Fixed in: 2023.3.0a17

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:
- Also reproducible in Player
- In 2023.3.0a17 or higher, converting the “Output Particle Quad” to “Output Particle ShaderGraph” solves the issue

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