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Feature Request

Votes

0

Found in

2021.3.40f1

2022.3.35f1

Issue ID

UUM-74918

Regression

No

Visual Effect's Alpha Clipping is missing for shadows when a corrupted Shader Graph is used

-

Reproduction steps:
1. Open the attached “IN-78720_CorruptedSG.zip” project
2. Open the “SampleScene”
3. Observe the Scene view

Expected result: The “Fire” Visual Effect’s shadow takes into account ShaderGraph’s Alpha Clipping
Actual result: The “Fire” Visual Effect’s shadow does not respect ShaderGraph’s Alpha Clipping

Reproducible with: 2021.3.40f1, 2022.3.35f1, 2023.3.0a16
Not reproducible with: 6000.0.8f1
Fixed in: 2023.3.0a17

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:
- Also reproducible in Player
- In 2023.3.0a17 or higher, converting the “Output Particle Quad” to “Output Particle ShaderGraph” solves the issue

  1. Resolution Note:

    This is a side effect of the unsupported shader keyword with ShaderGraph in Visual Effect Graph.

    The support was only made available in 2023.3a17 and greater and won't be backported.

    Before this version, the usage of Shader Keyword led to only a warning which should probably be considered an error
    "(Keyword) blackboard properties in Shader Graph are currently not supported in Visual Effect shaders. Falling back to default generation path."

    To fix this side effect, we recommend removing the shader keyword from the ShaderGraph blackboard.

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