Search Issue Tracker
Fixed in 2021.3.45f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, future release
Votes
0
Found in
2021.3.40f1
2022.3.35f1
6000.0.8f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-74920
Regression
No
"InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph
Reproduction steps:
1. Open the attached “MonitorVisual.zip” project
2. Open the “MonitorSample” Scene
3. Observe the Scene view and the Console window
Expected result: The “Screen” shader is visible and no errors in the Console
Actual result: The “Screen” shader is pink and an “InvalidOperationException“ is thrown in the Console
Reproducible in: 2021.3.40f1, 2022.3.35f1, 6000.0.8f1
Reproducible on: Windows 10 (by reporter), Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Postponing; will batch forward port in the future.