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Fixed in 2022.3.62f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a9, future release
Votes
2
Found in
2021.3.40f1
2022.3.35f1
6000.0.8f1
6000.1.0a4
6000.2.0a6
Issue ID
UUM-74921
Regression
No
AudioSource.timeSamples are offset when looping a part of audio by subtracting a fixed number of samples in WebGL Player
How to reproduce:
1. Open the “AudioTimeSamplesOff.zip“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Observe the Audio
5. Build and run the project for WebGL
6. Observe the Audio
Expected result: The music loops seamlessly
Actual result: The music loops at the wrong time
Reproducible in: 2021.3.40f1, 2022.3.35f1, 6000.0.8f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- In the Player, the samples start counting straight away, but the music does not start until the Player is interacted with (does not impact the offset, but could be related)
- Not reproducible in the Editor or in Windows Standalone Player
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Resolution Note (fix version 6000.2):
Fix the audio context resume/suspend mechanic.