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Duplicate
Votes
0
Found in
2017.2.0b3
Issue ID
931852
Regression
No
Errors when importing Gaia package
Steps to reproduce :
- open the Asset Store
- import the Gaia package https://assetstore.unity.com/packages/tools/user-tools/terrain/gaia-42618 and notice the errors
Exception: Must set an output directory through SetCompileScriptsOutputDirectory before compiling
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetCompileScriptsOutputDirectory () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:126)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CreateScriptAssemblySettings (BuildTargetGroup buildTargetGroup, BuildTarget buildTarget, EditorScriptCompilationOptions options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:572)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CreateEditorScriptAssemblySettings (EditorScriptCompilationOptions options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:584)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] unityAssembliesArg, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssembliesArg) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:773)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllMonoIslands (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] unityAssembliesArg, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssembliesArg, EditorScriptCompilationOptions options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:784)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllMonoIslands () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:779)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.GetAllMonoIslands () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:187)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () (at /Users/builduser/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:186)
UnityEditor.SyncVS.SyncVisualStudioProjectIfItAlreadyExists () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SyncProject.cs:165)
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
Gaia.GaiaDefinesEditor:.cctor() (at Assets/Gaia/Scripts/Editor/GaiaDefinesEditor.cs:18)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
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This is a duplicate of issue #923377