Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b3
Issue ID
931852
Regression
No
Errors when importing Gaia package
Steps to reproduce :
- open the Asset Store
- import the Gaia package https://assetstore.unity.com/packages/tools/user-tools/terrain/gaia-42618 and notice the errors
Exception: Must set an output directory through SetCompileScriptsOutputDirectory before compiling
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetCompileScriptsOutputDirectory () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:126)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CreateScriptAssemblySettings (BuildTargetGroup buildTargetGroup, BuildTarget buildTarget, EditorScriptCompilationOptions options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:572)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CreateEditorScriptAssemblySettings (EditorScriptCompilationOptions options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:584)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] unityAssembliesArg, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssembliesArg) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:773)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllMonoIslands (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] unityAssembliesArg, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssembliesArg, EditorScriptCompilationOptions options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:784)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllMonoIslands () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:779)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.GetAllMonoIslands () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:187)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () (at /Users/builduser/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:186)
UnityEditor.SyncVS.SyncVisualStudioProjectIfItAlreadyExists () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SyncProject.cs:165)
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
Gaia.GaiaDefinesEditor:.cctor() (at Assets/Gaia/Scripts/Editor/GaiaDefinesEditor.cs:18)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
This is a duplicate of issue #923377