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Changing VFX graph capacity to a high number results in Unity running sl...
How to reproduce:1. Open attached project "VFXDisappear.zip" and scene "SampleScene" (a visual effect in the scene must be present)2... Read more
[Templates] The Lightweight RP template readme is out of date
The readme included with the LWRP project template is out of date in several places: - It states that LWRP is still in preview and p... Read more
[Templates] HDRP template is not marked as preview in the hub
When creating a new project in the hub, the HDRP template will not be marked as preview. This was working when using 2019.2.0b9, but... Read more
RectMask2D diffrently masks Image in the Play Mode when animating Rect T...
How to reproduce:1. Open the attached 'RectMaskBug.zip' project2. Open 'SampleScene' scene3. Play the animation assigned to 'Canvas'... Read more
[Editor] 'Building' and 'Downloading' text is clipping when an asset is ...
Download progress Text from is clipping while downloading an asset through the project tab. Steps to Reproduce:1. Create a new proje... Read more
[iOS] Multi-Display causes a crash on Metal`MTLReportFailure
How to reproduce:1. Build the "Multi-Display.zip" project for iOS2. Connect extra screen to iOS device (via cable or Airplay)3. Run ... Read more
[Mobile Notifications] [Android] Tapping a notification doesn't do anyth...
Steps to reproduce:1. Build and Run the user-attached project2. Suspend the app (put it into the background)3. Wait 10 seconds. A lo... Read more
[Shader Graph] [Mac] Master node, Property Window, and Main Preview wind...
Fails to load Master node, Property Window, and Main Preview in shader graph and throws an error. Steps to reproduce:1. Create a new... Read more
[UI Element] Drop-down icon is overlapping with the text under Editor Co...
Text gets clipped with a dropdown icon when a long text is selected under Editor Controls properties ( eg. EnumPopup, EnumField, Mas... Read more
Baked Lightmaps are corrupted when they are generated using Progressive ...
How to reproduce:1. Open attached project ("gpuspeedtreebakeexample.zip")2. Open Baketest scene3. In Lightning window press Clear Ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open