Search Issue Tracker
Not Reproducible
Votes
1
Found in
2018.3.0b3
2019.1.0a1
2019.1.11f1
2019.2.0a1
2019.3.0a1
Issue ID
1172347
Regression
No
Baked Lightmaps are corrupted when they are generated using Progressive GPU (Preview) Lightmapper
How to reproduce:
1. Open attached project ("gpuspeedtreebakeexample.zip")
2. Open Baketest scene
3. In Lightning window press Clear Baked Data
4. In Lightning window select Lightmaper -> Progressive GPU (Preview)
5. In Lightning window press Generate Lightning
Expected result: Baked Lightmaps looks same as using Progressive CPU Lightmapper
Actual result: Progressive GPU (Preview) Baked Lightmaps are corrupted
Reproducible with: 2018.4.5f1, 2019.1.11f1, 2019.2.0f1, 2019.3.0a11
Not reproducible with: 2017.4.31f1, 2018.3.0b2 (feature was not released yet)
Note: Issue is visible on objects that contain materials with transparent parts or objects that have very dense structure
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment