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[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce:1. Open the attached project "Nunit_case"2. Go to Window -> General -> Test Runner3. Run any of the given tes... Read more
Projects built with Mac produce blinking black screen when opened
Steps to reproduce:1. Open an empty project on Mac or HDRP template2. Add HDRP via package manager (if new project)3. Run HDRP wizar... Read more
CallbackContext is not called when two buttons are pressed or released
How to reproduce:1. Open attached project "RagdollGame.zip" and scene "SampleScene"2. Enter Play mode3. Press W and D at the same ti... Read more
[TMP] Incorrect Inspector window layout when selecting a Sprite Asset
Steps to reproduce:1. Open QA-supplied project2. Select Project -> Assets -> Concrete-Texture-7_2048x3. Inspect the Inspector ... Read more
[XR][Android][URP] Shadows are not rendered on android devices with Sing...
Shadows are not rendered on android devices with SinglePass. 1. Open attached project.2. Open "BakedLighting" scene.3. Switch platfo... Read more
[TMP] Misleading/outdated 'Not supported on all mobile devices' informat...
How to reproduce:1. Create a new Unity project2. Create TMP Input field (GameObject -> UI -> Input Field - TextMeshPro)3. Hove... Read more
GL viewport is wrongly scaled when there's a camera which has a partial ...
How to reproduce:1. Open attached project "Test.zip" and scene "Main"2. Enter Play mode3. In Hierarchy window, select "Camera #2" an... Read more
[Sprite Editor Window] Slice button is pushed outside the window when us...
[Sprite Editor Window] Slice button is pushed outside the window when using Slice by Cell Count/Size Steps to repro: - Import/create... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[Mobile Notifications] Notifications Setttings UI does not respond well ...
The layout of the UI for the Mobile Notifications Settings does not react well to different window sizes and layouts. This can most ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title