Search Issue Tracker
Fixed in 2.0.3
Votes
0
Found in [Package]
2.0.1
Issue ID
1171227
Regression
No
[TMP] Misleading/outdated 'Not supported on all mobile devices' information when hovering 'Hide Mobile Input' property
How to reproduce:
1. Create a new Unity project
2. Create TMP Input field (GameObject -> UI -> Input Field - TextMeshPro)
3. Hover 'Hide Mobile Input' property
Expected result: Supported on Android and iOS
Actual result: 'Not supported on all mobile devices'
Reproducible: 2018.4.5f1(1.4.1), 2019.1.12f1(2.0.1), 2019.2.0b10(2.0.1), 2019.3.0a11(2.0.1)
Can't reproduce: 2017.4, because Package Managers was not introduced
Notes:
- Documentation link: https://docs.unity3d.com/Manual/script-InputField.html
- Additional information from the forum: https://forum.unity.com/threads/ui-input-hide-input-issue-on-android.305063/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2.0.3):
Fixed in 3.0.0-preview.3