Search Issue Tracker
Fixed in 2019.4.X
Votes
0
Found in
2019.3.0a7
Issue ID
1171218
Regression
Yes
[XR][Android][URP] Shadows are not rendered on android devices with SinglePass
Shadows are not rendered on android devices with SinglePass.
1. Open attached project.
2. Open "BakedLighting" scene.
3. Switch platform to android.
4. Project settings > XR settings > Oculus
5. Set Stereo rendering mode to Single Pass.
6. Put OSIG file in the Plugin > Android > Asset folder
7. Build.
Actual Result:
Shadows are not rendered
Expected Result:
Shadows are rendered.
Occurring on:
2019.3.0a10, 2019.3.0a7
Working with:
2019.3.0a6, 2019.2.0f1
Environment:
Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment