Search Issue Tracker
Fixed in 1.2.0-preview
Votes
0
Found in [Package]
1.0.2
Issue ID
1171411
Regression
No
[Mobile Notifications] Notifications Setttings UI does not respond well to different window sizes and layouts
The layout of the UI for the Mobile Notifications Settings does not react well to different window sizes and layouts. This can most easily be seen when maximising windows or shrinking them right down.
Project Settings:
- Increasing the Window width causes the UI to overflow to the right, leaving many controls unreachable.
- Minimising the Window width or height causes many elements to become truncated, although they are all still usable.
Inspector:
- Increasing the Window width leaves elements truncated vertically. The truncated controls can be seen but not used.
- Minimising the Window width will cause many controls to overflow to the right. Most can still be used but their values can not all be read.
1. Open Unity
2. Open the attached Project
3. Open Assets/Editor/com.unity.mobile.notifications/NotificationSettings.asset either via the Inspector or Project Settings
4. Play around with the size of the Window, minimising and maximising it
Expected Result:
The UI is reactive and is always clearly displayed and usable without having to resize the Window again.
Actual Result:
Resizing the window causes many parts of the UI to either overflow or truncate.
Tested On Windows.
Occurs on 1.0.2 using 2019.3.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment