Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1171403
Regression
Yes
[Sprite Editor Window] Slice button is pushed outside the window when using Slice by Cell Count/Size
[Sprite Editor Window] Slice button is pushed outside the window when using Slice by Cell Count/Size
Steps to repro:
- Import/create a sprite and set the Sprite Mode to Multiple
- open the Sprite Editor window
- click on Slice to open the Slice window
- change Type to Slice by Cell Size or Slice by Cell Count
Result: The button to perform the Slice action is pushed outside the window
Expected: The button should remain inside the borders of the window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment