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The unused shaders are still being tracked when Asynchronous Shader comp...
How to reproduce:1. Open the "SampleScene" in the attached project "case_1169786"2. Go to Edit -> Project Settings -> Graphics... Read more
Window stays outside the display when switching from multiple monitors t...
How to reproduce:1. Create a new project2. Detach Game window and drag it out to a second display3. Disconnect the monitor that has ... Read more
[URP] Particles' Depth Texture is not rendered when MSAA is enabled
How to reproduce:1. Open user's attached "VFXDepthExample.zip" project2. Open Scene "ParticleDepth"3. Notice that: Camera with MSAA ... Read more
[Addressables] Using Addressable assets results in higher "ShaderLab" me...
Reproduction steps: 1. Open "ShaderAndAddressable.zip" project2. "Build And Run" -> "Without Addressable Assets"3. Take a Detaile... Read more
Scene View - The grid is not displayed when viewing the scene in 2D view
When viewing a scene in 2D view, the grid will not be displayed. In order to get the grid to show correctly, you will need to open t... Read more
Scene View - The viewing angles for the grid in Orthographic (Iso) view ...
When viewing a scene in 3D orthographic view, the viewing angles at which the grid will be displayed are very narrow - much narrower... Read more
Ctrl + F should start search in PackageManager
Ctrl + F should focus the search field in PackageManager (Similar to hierarchy, console, project browser). Read more
Asset rename state does not end when switching to Assets directory in Tw...
How to reproduce:1. Create a new project or open an existing one2. Change to Two Column Layout in Project window3. Open any director... Read more
[LWRP] Mesh positions are set incorrectly when using SRP Batching
Steps to reproduce:1. Open User-supplied project "SRPBatchingTest.zip"2. Build and run3. In the build, switch off and on the SRP bat... Read more
Scene View - Camera type label doesn't update when creating a new project
If you are editing a project that uses an orthographic (iso) camera in the scene view, close it then and create a new 3D project, th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned