Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.1.4-preview
Issue ID
1169328
Regression
No
[Addressables] Using Addressable assets results in higher "ShaderLab" memory usage
Reproduction steps:
1. Open "ShaderAndAddressable.zip" project
2. "Build And Run" -> "Without Addressable Assets"
3. Take a Detailed Memory Snapshot
4. "Other" -> "Rendering" -> "ShaderLab" and see how much memory it takes up (10.4 - 13.4 Mb)
5. "Build And Run" -> "With Addressable Assets"
6. Take a Detailed Memory Snapshot
7. "Other" -> "Rendering" -> "ShaderLab" and see how much memory it takes up (18.4 - 22.8 Mb)
8. Compare the two memory snapshots
Expected Result: Both have similar memory usage
Actual Result: Using Addressables increases the memory usage of ShaderLab
Reproduced with: 2019.3.0a10, 2019.2.0b10, 2019.1.11f1, 2018.4.5f1
Note:
Setting "Project Settings" -> "Graphics" -> "Shader Stripping" -> "Fog Modes" -> "Custom" to "Linear" makes both builds use the same amount of memory. (Both have the bigger memory usage)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Call stack hyperlinks become unclickable when scrolled down in the Console window
- Package files do not get checked out in Perforce when the project includes a provider callback
- Editor freezes when changing Gradient or AnimationCurve fields with the runtime binding system
- VFX throw errors upon importing it
- "NullReferenceException" error is thrown when swapping between built-in and URP depending on assets loaded out of asset bundles
Resolution Note:
Please see Ryan's notes. If the customer can not manage the override function as Ryan suggested, please have them contact their support person to help with this issue.