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0
Found in [Package]
1.1.4-preview
Issue ID
1169328
Regression
No
[Addressables] Using Addressable assets results in higher "ShaderLab" memory usage
Reproduction steps:
1. Open "ShaderAndAddressable.zip" project
2. "Build And Run" -> "Without Addressable Assets"
3. Take a Detailed Memory Snapshot
4. "Other" -> "Rendering" -> "ShaderLab" and see how much memory it takes up (10.4 - 13.4 Mb)
5. "Build And Run" -> "With Addressable Assets"
6. Take a Detailed Memory Snapshot
7. "Other" -> "Rendering" -> "ShaderLab" and see how much memory it takes up (18.4 - 22.8 Mb)
8. Compare the two memory snapshots
Expected Result: Both have similar memory usage
Actual Result: Using Addressables increases the memory usage of ShaderLab
Reproduced with: 2019.3.0a10, 2019.2.0b10, 2019.1.11f1, 2018.4.5f1
Note:
Setting "Project Settings" -> "Graphics" -> "Shader Stripping" -> "Fog Modes" -> "Custom" to "Linear" makes both builds use the same amount of memory. (Both have the bigger memory usage)
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Resolution Note:
Please see Ryan's notes. If the customer can not manage the override function as Ryan suggested, please have them contact their support person to help with this issue.