Search Issue Tracker

Active

Votes

0

Found in

2019.1.0b6

2019.1.7f1

2019.2.0a7

2019.3.0a1

Issue ID

1169786

Regression

No

The unused shaders are still being tracked when Asynchronous Shader compilation is enabled

Shaders

-

How to reproduce:
1. Open the "SampleScene" in the attached project "case_1169786"
2. Go to Edit -> Project Settings -> Graphics
3. Click on the "Clear" button at the bottom of the window
4. Disable the "Cube" GameObject
5. Repeat steps 2 and 3 one more time

Expected results: Tracked Shader quantity is lower when "Cube" is disabled
Actual results: Tracked Shader quantity is the same in both cases

Reproducible with: 2019.1.11f1, 2019.2.0b10, 2019.3.0a10
Not reproducible with: 2017.4.30f1, 2018.4.4f1, 2019.1.0b5, 2019.2.0a6

Additional notes:
1. The first affected versions of each stream are the ones where Async Shader compilation was introduced. Disabling Async Shader compilation will solve this issue.
2. The reason why there are more tracked shaders when Async Shader compilation is on is that Cube GameObject shaders remain tracked even though this GameObject is disabled.

Comments (1)

  1. 516efd358703c487e56cd33d0c630dfb?d=mm

    stevensrmiller

    Jul 17, 2019 13:19

    Don't just disable the Cube. Delete it. This reduces the tracked count when it is cleared in other versions.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.