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CIL Linker errors are thrown when building with IL2CPP/WebGL
How to reproduce:1. Open the attached project ("case_1169771-License_Manager.zip")2. Try making IL2CPP/WebGL build Expected results:... Read more
[IMGUI] Game window can not be resized by dragging down in 2 by 3 layout
Game Window can not be resized by dragging down in 2 by 3 layout Steps to Reproduce: 1. Create a new project2. Change layout to 2 by... Read more
Applying Import Setting changes while in Play Mode throws an AssetDataba...
How to reproduce:1. Open user-submitted project (Unity2019Test3)2. Enter Play Mode3. Select the 'test' asset in the Project window4.... Read more
[Scene management] Current scene changes are lost when the scene is relo...
Current scene changes are lost without any warning when the scene is reloaded after shuffling its hierarchy in project. Refer to the... Read more
[Hub][Android][NDK][2019.1] Hub downloads NDK version 19 instead of r16b
Repro steps:1. Install Unity through Hub with the built-in NDK included2. Go to the location of the NDK3. Open the source.properties... Read more
SerializedProperty.objectReferenceInstanceIDValue asserts if Update() ha...
How to reproduce:1. Open the attached "SerializationBug.zip" project2. Open scene "Sample Scene"3. Select "Bug" in the Hierarchy4. R... Read more
The unused shaders are still being tracked when Asynchronous Shader comp...
How to reproduce:1. Open the "SampleScene" in the attached project "case_1169786"2. Go to Edit -> Project Settings -> Graphics... Read more
Window stays outside the display when switching from multiple monitors t...
How to reproduce:1. Create a new project2. Detach Game window and drag it out to a second display3. Disconnect the monitor that has ... Read more
[URP] Particles' Depth Texture is not rendered when MSAA is enabled
How to reproduce:1. Open user's attached "VFXDepthExample.zip" project2. Open Scene "ParticleDepth"3. Notice that: Camera with MSAA ... Read more
[Addressables] Using Addressable assets results in higher "ShaderLab" me...
Reproduction steps: 1. Open "ShaderAndAddressable.zip" project2. "Build And Run" -> "Without Addressable Assets"3. Take a Detaile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open