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Fixed in 2019.3

Fixed in 2019.2

Votes

1

Found in

2019.2.0b6

2019.2.0b7

2019.3.0a6

Issue ID

1169942

Regression

Yes

Applying Import Setting changes while in Play Mode throws an AssetDatabase.ForceReserializeAssets exception

Asset Importers

-

How to reproduce:
1. Open user-submitted project (Unity2019Test3)
2. Enter Play Mode
3. Select the 'test' asset in the Project window
4. Change some Import Settings(e.g. Max Size) and click 'Apply'

Expected result: the changes are applied, no errors are thrown
Actual result: "Exception: AssetDatabase.ForceReserializeAssets cannot be used when in play mode" error is thrown

Reproducible with: 2019.2.0b6, 2019.2.0b10, 2019.3.0a6, 2019.3.0a10
Not reproducible with: 2017.4.30f1, 2018.4.4f1, 2019.1.11f1, 2019.2.0b5, 2019.3.0a1, 2019.3.0a5

Notes:
Also reproduced with .fbx asset

Comments (1)

  1. Fdd9de2e64220bf8c7942a5662860d1d?d=mm

    joshcamas

    Aug 20, 2019 04:38

    For now, while we're waiting for the fix in 2019.2, manually reimporting the asset in question after this error is thrown works :)

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