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Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
1
Found in
2019.2.0b6
2019.2.0b7
2019.3.0a6
Issue ID
1169942
Regression
Yes
Applying Import Setting changes while in Play Mode throws an AssetDatabase.ForceReserializeAssets exception
How to reproduce:
1. Open user-submitted project (Unity2019Test3)
2. Enter Play Mode
3. Select the 'test' asset in the Project window
4. Change some Import Settings(e.g. Max Size) and click 'Apply'
Expected result: the changes are applied, no errors are thrown
Actual result: "Exception: AssetDatabase.ForceReserializeAssets cannot be used when in play mode" error is thrown
Reproducible with: 2019.2.0b6, 2019.2.0b10, 2019.3.0a6, 2019.3.0a10
Not reproducible with: 2017.4.30f1, 2018.4.4f1, 2019.1.11f1, 2019.2.0b5, 2019.3.0a1, 2019.3.0a5
Notes:
Also reproduced with .fbx asset
Comments (1)
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joshcamas
Aug 20, 2019 04:38
For now, while we're waiting for the fix in 2019.2, manually reimporting the asset in question after this error is thrown works :)