Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0f2
Issue ID
1035922
Regression
No
RaycastCommand gives incorrect results when direction vector is not normalized
How to reproduce:
1. Open given Unity project
2. Enter "SenseTest" scene
3. Enter Play Mode
4. Select scene window
5. Select "SenseManager" in the hierarchy
6. Check Use Jobs checkbox
7. Check Normalize Direction checkbox
8. Notice difference between in scene
Expected result: In both ways scene should remain the same
Actual result: When RaycastCommand is created with normalized vector result is different than the one which is created without normalizing the vector
Reproducible with: 2018.3.0a1, 2018.2.0b4, 2018.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment