Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1036699
Regression
No
Editor crashes when adding a script with a UI component requirement to a parent Gameobject
How to reproduce:
1. Open the scene "NewScene" from my attached project "New Unity Project.zip"
2. Select "Parent" GameObject and from the Assets folder drag a script called "Test2" to its Inspector window
Expected result: There should be a Text component created for the "Parent" GameObject automatically
Actual result: Editor crashes
Reproducible with: 2017.2.2p4, 2017.4.3f1, 2018.1.2f1, 2018.2.0b5
Note: Last stack trace output (Transform::SetParent). Crash doesn't occur with these UI class components: Button, DefaultControls, InputField, Navigation, Selectable. The crash occurs when a script with "[RequireComponent()]" attribute is being added to the parent object in Hierarchy
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Add comment