Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1036699
Regression
No
Editor crashes when adding a script with a UI component requirement to a parent Gameobject
How to reproduce:
1. Open the scene "NewScene" from my attached project "New Unity Project.zip"
2. Select "Parent" GameObject and from the Assets folder drag a script called "Test2" to its Inspector window
Expected result: There should be a Text component created for the "Parent" GameObject automatically
Actual result: Editor crashes
Reproducible with: 2017.2.2p4, 2017.4.3f1, 2018.1.2f1, 2018.2.0b5
Note: Last stack trace output (Transform::SetParent). Crash doesn't occur with these UI class components: Button, DefaultControls, InputField, Navigation, Selectable. The crash occurs when a script with "[RequireComponent()]" attribute is being added to the parent object in Hierarchy
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment