Search Issue Tracker
[Attributes] Cannot get source custom attributes
Repro steps:1. Add a Set Custom Attribute block in initialize and a Get Custom Attribute node.2. Select either and observe in the in... Read more
PolygonCollider2D.SetPath list version produces incorrect number of poin...
How to reproduce:1. Open the attached "SetPathList.zip" project2. Enter Play mode and inspect the console Expected results: SetPath ... Read more
Light intensity is lower when switching to WebGL
Steps to reproduce:1. Open users attached project "UIElementsUniteLATurretDemo-master.zip"2. Navigate to Assets -> Scenes and ope... Read more
Exceptions are thrown when using System.Net.NetworkInformation.Ping on W...
How to reproduce:1. Open the attached project ("case_1166149-_TestPing.zip")2. Open the repro scene ("SampleScene")3. Enter the Play... Read more
In AssetDatabase V2, Sprite loses bind pose data
This has been fixed in a later version of the package.If the earlier versions of the package are required, a possible workaround is ... Read more
[IMGUI] "Use DXGI flip model" text under resolution and presentation set...
"Use DXGI flip model" text under resolution and presentation settings gets clipped. Refer that attached screenshot. Steps to reprodu... Read more
[Mac] Standalone build is flickering during transitions from Unity logo ...
How to reproduce:1. Open attached project2. Make sure that Graphics API is set to OpenGL 4.13. Build and run project4. Observe the s... Read more
Unity runs out of RAM after calling GameObjectRecorder.SaveToClip(clip)
How to reproduce:1. Open the attached project2. Open the "sadas.unity" scene3. Press Play Actual result: Unity crashes with out of R... Read more
[VR][Editor] Game view loses input when the window is not in focus.
Github: https://github.com/Unity-Technologies/InputSystem/issues/649 Repro:1. Download package and project: https://github.com/Unity... Read more
Windows Standalone builds with IL2CPP scripting backend don't start on W...
Workaround. Open "<UNITY_INSTALL_DIR>\Editor\Data\il2cpp\libil2cpp\os\Win32\File.cpp" and apply this diff: diff --git a/libil2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open