Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a7
Issue ID
1166699
Regression
No
[Mac] Standalone build is flickering during transitions from Unity logo to Game View with OpenGL 4.1 Graphics API
How to reproduce:
1. Open attached project
2. Make sure that Graphics API is set to OpenGL 4.1
3. Build and run project
4. Observe the standalone build opening as Unity logo transitions to Game View
Expected result: The transition is clean
Actual result: The transition is flickering
Reproduced with: 2017.4.29f1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (2019.3.X):
Cosmetic issue. Apple has deprecated OpenGL support in macOS. Doesn't meet the bar.